If WoW were like Eve; There would be a few safe cities and everywhere else pvp . The entire world would be a desert and you could only travel and fight along the roads in between the cities. There would be no story line or quests that had any substance. Every time you died you'd lose all your armor and some skill points . Resource harvesting would be from a rock- no other types , and all rocks would look the same . Groups of players would roam along the roads looking to kill and loot other players(because there is nothing else to do)
Eve isn't complicated or difficult - it's poorly organized and tedious ..... Purposely tedious . It's as if your single greatest accomplishment in this game is sticking with it for so long
What a neat tool! I got stuck at the initial setup for quite a while as I was having the same issues as Kelanor. I figured I'd mention for anyone else that after making the directory changes it may be helpful to Regenerate Rom List. Without doing so, the program was still appending the Dir info, which was making the path duplicate.
Hmm played eve since red moon rising....Stopped about a year ago.. Eve is a basic game of rock paper sissors...complex not really....Speadsheets with pretty pictures..you can make it as complex as you want but its really all in your head....Sandboxes are like that. I played for years because of the people in my corps on TS...they made it fun...Try playing Eve without some sort of VOIP...With 2 account you can play for free....Just not really worth the time... case in point...all the parts for a PVP tengu in system spread over 3 bases...40 min spent flying between bases to assemble...fun...
this seems to accurately state that actdivision are large liers alot of the data doesn't match up, for that the data was started to be recorded sense cod 4
(imho) The disconnect between those who love EVE and those who, er, not so much, is due to a failure on CCP's part to manage expectations. Specifically, EVE is not a game: It' a simulation. And by that I don't mean a simulation game, because it's not a game, if you must, it's a simulation simulation. Those who love it are - by and large - going to be the same folks who engoyed SimCity (the original, no bloody A,B,C, or D). Now it's a very pretty and (to those whose eyes light up at the steady drip fed accumulation of non-points aka ISK) perhaps an addictive simulation. Just don't expect there to be any game here and you'll be fine. I have to say, on CCP's part, the skill points being linked to real time - solely and strictly time - is genius: You don't earn experience points (or the equivalent) through activity or anything you can possibly do "in world", you get them as a direct stipend and at a fixed rate for for paying continuous subscription fees. Normally you have to sell farm supplies on facebook to so callously link real world cash to character capability.
Just downloaded romshelf v2. I tried to get snes9x working and put in the directories correctly, however when I regenerate rom list it (correctly) says it's found two roms, but they won't then appear on the list for the SNES section of the frontend. No idea why this is...
Schaudenfreude is schaudenfreude, no matter what. Trolls, ban-happy mods, hackers, pranksters, there all people underneath. Every goddamn person does it. No eexceptios
Using in-game signs rather than pop-up doesn't constitute "teaching by level design". Usually this teaching-by-level design stuff happens at the unconscious level. Super Mario Bros. Did and does this already. Look at Braid. It's a great platformer, teaches by level design, and use time-manipulation in clever puzzles. The action-based plat former concept has already been dominated by titles like super mario brothers and psychonaughts. You could also go for a VVVVVV approach.
"Ugly" is not an excuse. Super Mario Bros. Is friggin' UGLY. They still sell it TO THIS DAY, that same ugly game. But it's still great. Einstein was an ugly old man, but a brilliant motherfucker too.
@Tonkka Age of Time lacks building, add-on systems, jet shoes, mini games, etc. I could go on. Block land's terrain made the game surreal. It felt like a solid game. BL feels unfinished now. Driving on the brick terrain ends up with me getting stuck in the brick geomoetry 45% of the time, even on the smoothest ramp terrain. Modular terrain doesn't fix it. Smooth inclines don't work. It ends up being a buggy mess. Brick and modter terrain has advantages, but a lot of times for vehicular combat, RPG's, plane driving, sailing, building,I wish I could use thee terrain that was great. The "land" has been taken out of Block land, because the maps are dimensional pieces of infinite paper.
I have yet to see an emulator handle this gracefully. At some point you'll have to change discs manually via some windows file dialog so seamless integration with a front end seems impossible.