Games
Games I have created or worked on (in reverse chronological order).

2015-02-12
A remake of the Gameboy Classic!
4 Player local co-op!

2012-12-01
A platforming game with a minimalist art style.

2011-01-10
Frustrated by the quality of existing emulator frontends, I made my own.

2007-06-19
A Tribes-esque prototype I made while working at Garage Games.

2007-02-28
People liked Blockland so much that I spent a couple years polishing it up and now it's a real game.

2005-04-26
A persistent world fantasy action game inspired by my work on Tribes RPG.

2004-11-15
A game about building things with LEGOs.

2004-10-01
A half finished javascript clone of one of my childhood favorites.

2004-09-10
A 3D side scrolling shooter concept I put together in a few weeks.

2003-11-12
CS_MotorCity was so much fun that I just had to make another vehicle map. This time its about boats.

2003-10-28
This is the first complete map I made for Counter-Strike. It features several kinds of driveable vehicles.

2002-11-21
My first real Torque engine project. Random vehicle combat and base building.

2002-02-18
I joined a small team to attempt a sequel to Tribes RPG using the torque engine.

2000-02-23
I helped out with this mod by making some textures, buildings, and a few quest scripts.

2000-02-06
I started making this map based off the first level of Metal Gear: Solid, but I never finished it.

1999-04-30
A player model I made for Quake 2.

1998-12-06
A Missile Command prototype. Incomplete, but has nice looking buildings.

1998-10-13
An asteroids game I made in visual basic.

1998-08-08
I attempted to clone a Doom themed Bomberman clone for the Macintosh in Visual Basic. Doom + Bomberman → Boom → Macintosh → Me → Visual Basic → Windows → This. Got it?

1998-06-18
A mouse-interactive particle simulation designed to look cool.

1997-08-20
A platformer experiment with pixel based collision and a Scorched Earth inspired control scheme.

1997-06-03
An experiment in creating a modular rocket system with fuel and thruster modules. There is no user interface.

1997-05-31
Drive and shoot. An experiment using pixel based collision and particles.

1997-04-22
A particle simulation with many different types of particles

1997-04-10
A little vehicle driving experiment inspired by "Blast Corps" for the N64.

1995-06-01
Not really a game, this is an artificial life program I made for my 8th grade science project.