Games I have created or worked on (in reverse chronological order).
A remake of the Gameboy Classic!
4 Player local co-op!
A platforming game with a minimalist art style.
Frustrated by the quality of existing emulator frontends, I made my own.
A Tribes-esque prototype I made while working at Garage Games.
People liked Blockland so much that I spent a couple years polishing it up and now it's a real game.
A persistent world fantasy action game inspired by my work on Tribes RPG.
A game about building things with LEGOs.
A 3D side scrolling shooter concept I put together in a few weeks.
CS_MotorCity was so much fun that I just had to make another vehicle map. This time its about boats.
This is the first complete map I made for Counter-Strike. It features several kinds of driveable vehicles.
My first real Torque engine project. Random vehicle combat and base building.
I joined a small team to attempt a sequel to Tribes RPG using the torque engine.
I helped out with this mod by making some textures, buildings, and a few quest scripts.
I started making this map based off the first level of Metal Gear: Solid, but I never finished it.
A player model I made for Quake 2.
A Missile Command prototype. Incomplete, but has nice looking buildings.
An asteroids game I made in visual basic.
I attempted to clone a Doom themed Bomberman clone for the Macintosh in Visual Basic. Doom + Bomberman → Boom → Macintosh → Me → Visual Basic → Windows → This. Got it?
A mouse-interactive particle simulation designed to look cool.
A platformer experiment with pixel based collision and a Scorched Earth inspired control scheme.
An experiment in creating a modular rocket system with fuel and thruster modules. There is no user interface.
Drive and shoot. An experiment using pixel based collision and particles.
A particle simulation with many different types of particles
A little vehicle driving experiment inspired by "Blast Corps" for the N64.
Not really a game, this is an artificial life program I made for my 8th grade science project.