(imho) The disconnect between those who love EVE and those who, er, not so much, is due to a failure on CCP's part to manage expectations. Specifically, EVE is not a game: It' a simulation. And by that I don't mean a simulation game, because it's not a game, if you must, it's a simulation simulation. Those who love it are - by and large - going to be the same folks who engoyed SimCity (the original, no bloody A,B,C, or D). Now it's a very pretty and (to those whose eyes light up at the steady drip fed accumulation of non-points aka ISK) perhaps an addictive simulation. Just don't expect there to be any game here and you'll be fine. I have to say, on CCP's part, the skill points being linked to real time - solely and strictly time - is genius: You don't earn experience points (or the equivalent) through activity or anything you can possibly do "in world", you get them as a direct stipend and at a fixed rate for for paying continuous subscription fees. Normally you have to sell farm supplies on facebook to so callously link real world cash to character capability.