Wow I don't wanna be the one to answer those questions but I just gotta! - 17 - Not yet - Oh yes, and not the crappy kind either :P - Trolol, home school
I like it. The humor is a bit "obvious" however, I like your style. Not many people can make a good humor comic without it being sexual, or just plain stupid. However, you really know how to pull it off.
I write comics myself. I can't draw near as good as you, but I can decently I guess. Anyways, nice work.
Oh, by the way; Yea it would definitely have worked as well as just using the last frame, with the whole "Guess what happened lol" thing.
LOL "Let me know if you see this skunk. Don't grab him though, cause it might just be a skunk that looks like him." well then, how do i know if i saw Leo or not?
Your description reminds me of Seiklus. Ever heard of it? Its an old freeware platformer heavily focused on exploration.
As someone who likes to fiddle around with crappy engines and pretend to be an indie game developer, I have my two cents. I like your sprites but hate your sound effects. Chiptunes are so overused amongst indie games that I literally cringe when i hear them, despite how well it fits a style. Did you use a program like sfxr to generate them? The way the ground curves is a really nice effect. I didn't see very much use of particles at all, which I think is a good polish for a retro style. Simple crap like tiny specks of dirt flying up when you run/land on ground and slight explosions when you grab those coins/stars/shurikens could work well. The background work is great, definitely as an exploration mood to it.
Hehe I like the concept you are going for. It seems like one of those classic games I would play on my old NES. The unlockable abilities seems nice too. When I saw you push the blocks onto the spikes it kinda reminded me of an old Legend of Zelda game i used to have for the GBC. So this being a 2D game and all is the work time shorter? Just wondering because I would love to try this out. Got a name for it yet?
My current concept for the game is an exploration/collecting game with some metroidvania style unlockable abilities that help you uncover new areas. Combat would be limited to super mario style jumping on baddies or avoiding them. I'd like to have a casual mode that removes most enemies, so the game should stand on the exploration, platforming and puzzles alone.
The four girls are established characters in this comic series. Here they have been placed into the role of the left 4 dead survivors for the purpose of making a joke about the game. This is common practice. A very similar example from the comic "rooster teeth" can be seen here http://www.tacticalsites.com/skylark/pics/L4Dcomic2.jpg
In the United States, "Ms." is the default form of address for women, regardless of marital status (as opposed to "Mrs." which applies exclusively to married women). The "Ms." names in the transcript are simply there to match the dialog to a character and are often played for laughs as well.
MegaScience, you've forced me to have these sorts of remedial interactions with you for several years now. For my personal records, please answer the following questions: - How old are you? - Have you ever been diagnosed with any kind of mental condition? - Are you on any kind of medication? - Are you or have you been home-schooled? For how long?
I don't understand why the comic your parodying would say "goto" is bad. My only experience with that is batch files, but I must say that it's essential to making the code flow correctly. There's no way to avoid it if you want to branch and such. Otherwise, you're dumping tons of repetitive code into it...
I'd ask why you didn't actually draw men for the men in this, but everyone will just get mad. Just kind of creeps me out you drew strange guys as hot girls, even if you refer to them as wives. (Why is Bill's wife just as young and hot as the others? What's going on there? So many layers of wrong when you think too hard about this...)
Funny though, I get the joke. Always hated that, yet I can be accused of doing it, myself.
So then are you taking a break from working on Blockland to working on this? I like the concept a lot. I was surprised to see the dungeon though. Are you planning to implementing fighting into the game, or is this strictly puzzle?