Fun facts: * The guy who ain't found shit later played Tuvok on Star Trek: Voyager. * The TV edit of this scene shows everything except the punchline. The scene ends abruptly after the second pair responds.
So... when will you be able to repackage it? I really would like to play this.
⚗2016-09-09 03:39:02
Sanctum 1 is a really fun FPS/tower defense hydrid, you should give it a go since it's great in co-op. Didn't care for the second one as much even though it actually has a story.
Just wanted to pass this by; modeling is a bitch, isn't it? I've had to redo the player 6 times so far, pretty frustrating. I like the way TGE's animations were set up better, it was less complicated.
Bro you just made my day by responding with such hospitality. Thanks for that! And we are actually using static shapes for code-testing as of now, and one of us are working on a C++ brick system, so hopefully that turns out well. Thanks!! :)
Anyways I don't know what this is for, I'll assume like battlebots maybe. I would take ideas from Blendo which was made from one of the Mythbusters guys. Pretty similar to this.
>What languages do you know I mainly stick to c++, although occasionally I'm forced to use php or javascript. Once you learn one language it's fairly easy to pick up the syntax of another.
>Surely, you didn't use static shapes.. I used them for the prototype and you probably should too. Just to get off the ground as quickly as possible. To make them render fast you have to program a custom system and the design depends entirely on what you want to do and what you can implement.
Huh, that's pretty cool. I didn't know you were into robotics. What languages do you know how to code in? I can do C++, TorqueScript (thanks to Blockland), and used to know quite some Lua. You may find it interesting that a few people and I are working on a Blockland - like game with the latest T3D. How did you set the bricks up? Surely, you didn't use static shapes..
Cool. Yo Badspot, ever since I was a child I've yearned to talk to you. Your game "Blockland" is my favorite game, thus is why I often mod for it. A few friends and I have started a game to be similar to yours, but don't worry, we're not copying anything. It's being made with the T3D engine (latest) from scratch. Just saying in case you find that interesting. Sorry to put this here, I don't know how else to get a message through to you. If you're interested in communicating, which I'm sure you're not, my steam is Bricktronic. Blockland name is Bricktronic.
Skyrim doesn't stand up to anything I've put in the 5 star category. It's not even close. Also if you look carefully, you'll see I placed it in both the "bad graphics" and "good graphics" categories because somehow Bethesda makes quantum entangled graphics that are simultaneously amazing and shit.
Also I can't be bothered to try and piece together the right mods to fix the game and worry about compatibility issues and management tools and crap. I'm trying to play a game not develop one.
"Modmaker Garry Newman passes off the few comic strips fans have made saying 'some are really awful; actually, most are awful.' Still, the potential is there."
For Q. U. B. E., the Director's Cut thing has dialogue, and the original didn't. Story's irrelevant and you don't get a choice in the ending. Wait until your computer dies because trusting person B isn't an option or trust person A and not person B. It's like the Portal dialogue, except it isn't funny and has nothing to do with the game. So, basically, someone's talking to you and you can't respond, then you jump into a door whether you want to or not because the game isn't programmed to respond to a player who just doesn't.
Great job, dude, I really enjoyed trying this out. Some nice yet comical music and great gameplay. Your game Blockland will always be my very favorite PC game, though.
"Yes, Blockland is a real game played by real people and was covered in real magazines. Please stop trying to delete the article from wikipedia." Oh poor Badspot btw 1st