Next step is to cut the axles to length. Also add holes for the drive motors that I forgot. This is why you make prototypes.
Huh, that's pretty cool. I didn't know you were into robotics. What languages do you know how to code in? I can do C++, TorqueScript (thanks to Blockland), and used to know quite some Lua. You may find it interesting that a few people and I are working on a Blockland - like game with the latest T3D. How did you set the bricks up? Surely, you didn't use static shapes..
>What languages do you know
>Surely, you didn't use static shapes..
I used them for the prototype and you probably should too. Just to get off the ground as quickly as possible. To make them render fast you have to program a custom system and the design depends entirely on what you want to do and what you can implement.
Bro you just made my day by responding with such hospitality. Thanks for that! And we are actually using static shapes for code-testing as of now, and one of us are working on a C++ brick system, so hopefully that turns out well. Thanks!! :)
Just wanted to pass this by; modeling is a bitch, isn't it? I've had to redo the player 6 times so far, pretty frustrating. I like the way TGE's animations were set up better, it was less complicated.
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