Have you ever thought about releasing the code for Age of Time? The game had so much potential I think if you passed the reins someone could pick it up and really take off with it. I would love to see a revival of this game.
> Have you ever thought about releasing the code for Age of Time? The game had so much potential I think if you passed the reins someone could pick it up and really take off with it. I would love to see a revival of this game.
Badspot can't release the source code of Age Of Time. This is against the rules of GarageGames since Torque Game Engine is not a free open source platform, if I'm correct.
What Badspot should do is bring back the Host and Join Servers back in Age Of Time. Imagine all the custom maps and add-ons that can be made for the game.
It's an oddly comfy feeling walking around this game's world as the only one online, playing through it just as players would have fourteen years ago. Even more interesting is reading through old forum posts from 2006-2008 as what's become the game's lore, visiting forgotten locations and learning about old groups of players. I wish I could have been a part of this game's community in its creation, but instead I get to enjoy it as something completely different- a virtual fossil lost to time, somehow still clinging to existence. Is there a reason you still keep its ghost server running over a decade since last updating it?
The server runs on a VPS instance that I need for other purposes, so putting AoT on it as well doesn't really cost anything. A few years ago I set it up to automatically restart once a week and I haven't checked on it since.
No idea why I started playing this back in 2006/7/8/whenever it was, but I remember completing that grappling hook challenge tower and getting in trouble with the law for being naked for 0.4 seconds. I'm stunned it's still here (sort of).
I played Age of Time a good deal when I was 10-11 in 2005, my friend had the username Halofreak and cause you to wipe the server due to using a gold duping exploit. I miss this game and consider it a part of my childhood, and still hop in once in a while. Any thoughts of releasing the source code, or even better, reviving this hidden gem of an mmorpg?
I've been exploring the history of Age of Time again and was very curious if there was a more detailed list of version update changes. the ageoftime.com website is missing plenty of updates, the in game news section is lacking in detail and doesn't have any dates listed.
Ideally I'd love to see a fully version history with the dates the updates went live. Mostly I'm curious what day the final update (before the random rogue update in 2024 (thank you for that by the way)) was released before the game was abandoned.
There are forum threads about version 10 and version 14. https://forum.blockland.us/index.php?topic=3163 https://forum.blockland.us/index.php?topic=3353
Some update history can be gleaned from the motd.txt, which is displayed on the title screen. The full history of which reads: - Version 30 - Fix for blacksmith crafting
- Version 28 - Volcano and Shop interiors modified Experimental network optimization on players.
- Version 25/26 - Crafting menu can now be updated without patching. Tree experiment near swamp.
- Version 24 - Blacksmith.
- Version 23 - Fixed minor shield bug.
- Version 22 - Players can now sell things.
- Version 20 / 21 - More Cheat fixes, misc fixes.
- Version 19 - Cheat fixes.
- Version 18 - Snow + Rain. Whee.
- Version 17 - The version 16 characters have been erased. Don't bitch about it.
Don't ask what's new, just go find out. A lot of stuff is broken.
Version 24 was posted to AgeOfTime.com in April 2006, and by November 2006 I was working at Garage Games on minor Torque Engine stuff and then I convinced them to let me work on finishing the retail version of Blockland, which shipped in February 2007. So AoT updates 25-28 likely between April and November 2006.