If you get bad performance, make sure you have hardware acceleration enabled on your browser. In chrome, go to chrome://settings/appearance, click advanced, scroll to the bottom and make sure that "use hardware acceleration when available" is turned on. Alternately, you can just download the desktop version.
It's based on Super Mario Land for the original gameboy.
>It seems like there's these lines that are visible in the default graphics mode
If you're talking about artifacts near each sprite, that's from texture sampling which I don't have full control over in webGL. It doesn't appear on every computer (not on mine). I have a plan to fix it but it's kind of complicated.
> it'll just revert you back to small mario instead of going to big mario
This is how it is in the original. The extra hit was only added for the US/Europe versions of Super Mario Bros 3 to make the game easier, in other early Mario games you only get one hit.
If you have a low end PC, I'd recommend downloading the binary version of the game. If it still won't run full speed (you must have a reaaally low-end machine), you can go into the options, change "vsync" from "hardware" to "high timer" or "ms timer" then select 30 fps.
This is awesome!!! I wanted to play Super Mario Land without downloading an emulator, and this is the best online version of the game I've ever played. Great work!!!
Needs work. Thanks for the automatic Mayflash SNES detection, though. Only persistent nags are the exits, end-level bonus rooms and sound looping. Overall fun and very much worth playing. Did die in the Daisy room twice though, btw. After second boss I loaded to the left of an invisible barrier and after the first boss I got killed by Daisy herself.
Running through the exits, and the interactive bonus and Daisy rooms are design decisions and I think they're fun. I would rather interact with something than watch a canned animation. A lot of people get a laugh when they discover that they can preemptively kill daisy with super balls.
Music looping is tricky because they're midi remixes I found online rendered into .ogg files. Also some sound functions are broken in the browser, which is why coin collection sounds stack up instead of repeating - so looping seamlessly might not even be possible.
>After second boss I loaded to the left of an invisible barrier
From dying to Daisy or just from spawning in? Do you have an ultra-wide monitor?
>seriously the Wii remote still does not work The browser version uses a magical subset of direct input, I don't know how it works. If you have a problem you're on your own. Plug in an xbox controller.
The downloaded version uses real direct input via sdl, it should display the name of the controller and everything. If you're using some ghetto hacked wiimote driver that doesn't support direct input correctly, you're on your own. Plug in an xbox controller.
It actually does work on chrome mobile if you enable OTG and plug in a keyboard or Xbox 360 controller. Might be worth fixing up a little, but I'm not interested in touch screen platforming.
2020-03-18 16:23:47
omg awesome
2020-03-29 10:28:30
I found a bug,at the end of world 2,once I beat the boss,and I went into the room with Daisy,and Mario was softlocked at the left side of the room,and I could not go through as there was a invisible barrier
It should work with any game controller that works in windows. You might have to reconfigure the controls. Feel free to just plug things into your computer and find out.
DO YOU WORK ON BLOCKLAND ANYMORE THERE ARE DOXXERS ON THE SITE AND EVERYTHING PLEASE DEAL WITH THEM ACHERNAR https://forum.blockland.us/index.php?board=31.0
2022-05-28 13:50:18
I set controls for 2 player but player 2 is not appearing
If you're using some random garbo controller, you're might have to rebind the controls. It just uses direct input, it's not programmed for your special controller.
thanks badspot. too late now, but I'll keep that in mind. whenever I play this, I'll try and just go as fast as possible. getting pretty good, haven't reached the end yet.