Also the MSFT note: "Whent he story allows, do you show male characters who display a full range of emotions, including joy, sadness and vulnerability?"
No, we show them as a clueless Dad for comedy relief, whose doltish solutions or suggestions are gently corrected by a woman or the BIPOC lead.
I'm reminded of the guy from EA Sports who said that 90% of their golf game's player base was male and 75% of the career created characters were female. Basically "You're a dude, who would you rather look at for 18 holes of golf?" I "created" a family friend for my career playthrough and showed her some screengrabs. She was quite flattered and charmed. "I like how you made my ass look."
This is 100% truth and a real interaction among real people, not hypothetical text in a gender studies textbook, or a memo sent from Lord High Imperial HR about character representation.