https://forum.blockland.us/index.php?action=profile;u=150319 https://forum.blockland.us/index.php?topic=199691.msg9335137#msg9335137 He's back. Because it's hip to force memes.
I wouldn't call it playing. Joined one nullsec corp after another throughout four years of it and I utterly regret every second wasted on it. It was endless hours of putting up with the drudgery of hauling mining containers or sitting at a random gate waiting for poor bastards to come though. None of the epic battles nor political intrigue you see in the hype. It's day after day of working your arse off for no forseeable gain. And as for the community, I'm sure there are many others who would have a lot of unsavoury things to say about it.
Good concept. Reminded me a little of Tradwares. But it wasn't any fun to play. The EVE community is essentially 10,000 griefers with nothing better to do than gate camp all day. This is a horrible game primarily because it has a horrible community.
oh wow that's pretty nice you should probably find a way to muffle all that noise though because it sounds like a dying car when it drives also name it betelgeuse
looking at some other photos, he is clearly loaded and his initials are "HK". It's definitely Hideki Kamiya who created the comic. http://photozou.jp/photo/slide/3126116/240222215?w=360&h=560
It is a mystery. The uploaders profile name is Hydeqi, he has a bunch of pictures of arcade machines, wouldn't be surprised if it was Hideki Kamiya himself.
photozou.jp/photo/show/3126116/219401531 It's stickied on his profile. I got an issue with your site where the send button is hidden on mobile portrait mode if you type something in the chat box. My phone is Samsung galaxy s7.
I don't mind that the game doesn't have any new updates. I keep to myself and mostly play on a password LAN server with my Brother and Cousins, so I don't get the drama... But this is very accurate.
I got this game in 2008/09 somewhere in there. I really got into it, and loved it!!! I've got so many good things I can say about this game, but not enough space. Thank you, Badspot, for making Blockland. You've inspired me to make my own game.
Fun facts: * The guy who ain't found shit later played Tuvok on Star Trek: Voyager. * The TV edit of this scene shows everything except the punchline. The scene ends abruptly after the second pair responds.
So... when will you be able to repackage it? I really would like to play this.
⚗2016-09-09 03:39:02
Sanctum 1 is a really fun FPS/tower defense hydrid, you should give it a go since it's great in co-op. Didn't care for the second one as much even though it actually has a story.
Just wanted to pass this by; modeling is a bitch, isn't it? I've had to redo the player 6 times so far, pretty frustrating. I like the way TGE's animations were set up better, it was less complicated.
Bro you just made my day by responding with such hospitality. Thanks for that! And we are actually using static shapes for code-testing as of now, and one of us are working on a C++ brick system, so hopefully that turns out well. Thanks!! :)
Anyways I don't know what this is for, I'll assume like battlebots maybe. I would take ideas from Blendo which was made from one of the Mythbusters guys. Pretty similar to this.
>What languages do you know I mainly stick to c++, although occasionally I'm forced to use php or javascript. Once you learn one language it's fairly easy to pick up the syntax of another.
>Surely, you didn't use static shapes.. I used them for the prototype and you probably should too. Just to get off the ground as quickly as possible. To make them render fast you have to program a custom system and the design depends entirely on what you want to do and what you can implement.