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Comic 'Silencer' (permalink)

Gun Comic This comic is kind of stupid. Normally this wouldn't bother me, but three characters in each panel meant that the artwork requirement was huge.

Comic 'Biodegrading' (permalink)

Paper towel comic I was on vacation this week so I only spent the last 5 minutes making this comic.

Comic 'Gun Ownership No1' (permalink)

Gun Comic I have produced a comic about responsible gun ownership.

Comic 'Ovophagy' (permalink)

Cadbury Egg Comic I have produced a comic about eating eggs.

Comic 'Of Dogs And Men' (permalink)

Lost Dog Comic I have produced a comic about another comic. If you google search for lost dog, two different live reenactments of this comic appear on the first page. Something about it must strike a chord.

Comic 'Guitar Heroine' (permalink)

Guitar Hero Comic Harmonix is announcing a new Guitar Hero game that features some innovative accelerometer based gameplay. They asked me to do a comic about it.

Mass Effect 2 Comic 'Cycle' (permalink)

Mass Effect 2 Comic More comic misfortune in the world of Mass Effect. This completes an entire row on the comics page!

Mass Effect 2 Comic 'Vanguard of Seduction' (permalink)

Mass Effect 2 Comic It occurs to me that Samara's costume is ridiculous. When I draw her I feel like I am drawing a cross between Ronald McDonald, Wonder Woman, and Skeeter from Doug. This comic is not about that.

Mass Effect 2 Comic 'Boss Rush' (permalink)

Mass Effect 2 Comic A Mass Effect comic. End game spoilers for Mass Effect 2.

Mass Effect 2 Comic 'Collectable' (permalink)

Mass Effect 2 Comic A Mass Effect comic. Did anyone else feel bad for the collector leader when base was getting blown up? It's not his fault - he was doing the best he could with a wasp nest style space station made out of chewed up paper and mud.

Mass Effect 2 Comic 'Liquification' (permalink)

Mass Effect 2 Comic Mass Effect comic. About pods. Again.

Mass Effect 2 Comic 'Pod Acquantances' (permalink)

Mass Effect 2 Comic Another Mass Effect 2 comic. Spoilers for the end of the game I guess.

It's all about who you know. If you know the main character you've got an even chance.

Mass Effect 2 Comic (permalink)

Mass Effect 2 Comic I have finished Mass Effect 2 and I have written a comic about it. The galaxy is a lonely place for renowned murder and space-bisexual Bambi Shepard. In fact at this point she's pretty sure she's a space-lesbian.

How Difficult Is A Handbreak 180 (permalink)

Handbreak 180 While playing Just Cause 2 with a friend, the following question arose: Just how difficult is it to do a 180 in a car? Can you just jump in a regular car and do it?
I recorded a video of my first attempt.

Try it at home!

Quick Design Lesson From Tomb Raider (permalink)

Tomb Raider Comparison While taking screenshots of Playstation games for my emulator front end, I noticed something interesting in the Tomb Raider series.

Read >>

YTMND Gold! (permalink)

Rambo Animation I made a YTMND with Rambo content and struck gold! 6000+ views and a 4.5+ rating. The banter in the comments is just what I hoped for too.

Caution: Somewhat gross.

http://thatsexactlywhatwouldhappen.ytmnd.com/

Google Analytics Q And A (permalink)

Google Pie Chart Using google analytics, I can what people were searching for when they arrived at this site. Sometimes their search request takes the form of a question, so I'm going to answer those questions now.

Read >>

GameDev.net Article #2 (permalink)

Power armor animation Another article I wrote with Ben Garney about MAME games is now up on GameDev.net.

This one is about lessons you can learn from "wacky sports" titles.

In one of our early drafts, the paragraph discussing the entertainment benefits of adding anti-personnel mines to the standard baseball diamond contained a link to this PSA. We then referenced this later on by using the same link text but lamented the fact that there was no equivalent PSA for piledriving. Pure comedic genius if you ask me, but the editor at game dev did not think it was "appropriate" or whatever to make fun of blowing up children. So if the article seems like it's short two tasteless jokes, it's because it is.

Give it a read.

Ponytail Hypothesis (permalink)

Ponytail intelligence comic I have observed a correlation between hair style and intelligence and summarized my findings in the form of an image.

I have also created two unrelated images depicting females:

upskirt pinup castlvania astarte

More Psylocke (permalink)

psylocke animation I tried my hand at this HD remix thing.

Could have gone better but it's still above some of Capcom's efforts.

GameDev.net Article (permalink)

king of fighters 99 screenshot An article I wrote with Ben Garney about MAME games is now up on GameDev.net.

It's about game design lessons you can learn from old arcade games and how once again 99% of everything is shit.

Give it a read.

Poison's Pants Status (permalink)

poison's pants spotlight According to an article on Kotaku it is now officially a trap and not just a censorship dodge.

So if you've looked at this picture you are now officially gay in Japan.

Marvel Vs Capcom 3 (permalink)

psylocke animation I found this rather incredible image on a certain popular anonymous image board. The story is that it's a leaked sprite from the as yet unannounced Marvel Vs Capcom 3. This story seems plausible given the quality of the animation.

There was also some speculation that it is a MUGEN sprite - but that seems highly unlikely as most MUGEN sprites I've seen are either straight rips or hideous edits of existing game sprites and this appears to be new, proffessional work.

Stop Re Skinning the Standard GUI (permalink)

Fuck ATI and their damn catalyst control center. All I want to do is change the damn gamma setting on my video card, not spend 30 seconds loading some extreme leet skinz that you designed and a 3D preview that could easily be replaced by a still image. I know it's boring to write control panel software all day, but it's supposed to be boring. It's a control panel, not a game. Speaking of games, you can start Blockland and connect to a multiplayer game in the time it takes to load the ATI catalyst control center. It takes so long to load they have a splash screen. A splash screen. For a control panel.

The gamma adjustment doesn't even work properly. Sure there are separate adjustments for desktop and fullscreen 3D, but if you use windowed 3D, it resets to the default setting and you have to restart the goddamn control center (and wait 30 seconds) to reset it.

ATI isn't the only one guilty of this. Creative Labs, Turtle Beach, Apple, Microsoft - they're all guilty of mutilating the standard interface for the sake of some imaginary "coolness" factor. Nvidia is a little better, but they still don't use standard windows elements. Creative Labs is guilty of far greater crimes which I can't go into detail on because I swore off them years ago.

Bottom line: Make the driver do what it's supposed to do as simply and effectively as possible. I buy hardware as a means to an end, not an end in itself.

How big is your font directory (permalink)

Exactly how many megabytes of fonts do you have? Only one way for you to find out!
  1. Start explorer
  2. go to C:\windows\fonts
  3. Select all (Ctrl+A)
  4. Right Click->Properties
After you find the answer, you might want to email SomeoneWhoCares@Microsoft.com

The Perfect Game (permalink)

The current definition of a perfect game in baseball is that the no one on the opposing team reaches first base. The pitcher allows no hits, no walks, and no hit batsmen, providing the maximum benefit with the minimum effort. I propose a new definition in which the goal is to inflict the maximum amount of physical and emotional damage on the opposing team.

Each inning, the pitcher begins by intentionally hitting 3 batters to load the bases. He then proceeds to get three outs in a row with no runs scored. Perhaps with the cooperation of his own team, the score would remain 0-0 well into extra innings allowing for more time for him to pummel the enemy batsmen. The ultimate goal would be to injure all of the players on the opposing team to the point where they are unable to continue and must forfeit the game.

Next Gen Moon Landing (permalink)

I've heard stories about how when Apollo 11 landed on the moon, people were completely stunned. Elderly people at the time had grown up without cars had lived through the invention of the airplane and now there were people walking on the freakin' moon. I am somewhat envious of this as thus far my own lifetime has been devoid of such marvels.

This got me thinking about what sorts of events would have a similar effect on me. Landing on mars wouldn't do it, cause we already know that it's possible (it would just take a huge pile of money). It would have to be something new. Here's a list that I may add to later:
  • Passing the Turing test
  • Creating a visible, stable quantity of a new type of matter (transuranic elements, exotic matter, metallic hydrogen, etc)
  • Artificial generation or absorbtion of gravity

Comments (permalink)

So now you can leave comments on any image that is posted through the gallery system. Finally, the 5 people who visit this site weekly can argue with eachother.

There's also a really hard to see link in the navigation bar that lets you see the recent comment activity.

Update 2 (permalink)

Finished a few more pictures and put them up in the artwork section. Man this site is functional but the design is weak. Good thing no goes here.
I've added a ton of pictures to the galleries, be sure to check them out.  This asp image gallery thing is great.

Big Update (permalink)

Revamped the entire site using CSS for layout instead of tables.  I also added an ASP driven image gallery that automatically creates the thumbnail pages.  Its going to be a lot easier to make updates now.  The page should load faster too.